Drummond's Eight Deadly Productivity
Sins of Design Departments
Each year, there is a flood of classifieds for designers. The ads
normally say something to the effect that the company’s sales
are growing and it needs additional designers to help continue growth.
Personally, I have never witnessed a time when there was not a shortage
of designers to fill the demand. Most companies’ design
departments struggle to keep up with the sales in a battle that rarely
gives them breathing room. However, there are steps that the design
room and management can take to help ease the burdens on the design
staff. Here is a list of sins that many companies are guilty of and
that needlessly burden the design staff.
- Poorly
trained sales staff is the number one sin of
many companies.
Far and away, this is the biggest fault that many companies are guilty.
Many designers refer to these types of salespeople as “print
pigeons.” These salesmen increase the burden on the design
staff with incomplete projects on a regular basis. They simply do not
have the technical knowledge to make sure the designers have everything
they need to complete the project. This ties up an enormous amount of
time that management usually overlooks. Normal project schedules are increased
by a factor of two or three because of insufficient
information that should have been provided up-front.
- Procedures
that are not being followed or are non-existent for project completion.
If the projects are being processed in a haphazard fashion, needless
time is being wasted. Many design rooms have procedures that are poorly
thought out or that are simply being ignored. This is something that
management can fix in an afternoon. These procedures are more expansive
than what the design staff has control of. I am referring to the
interaction between the sales and production department and the design
department. This includes needless interruptions of the designers while
they are working. Who is responsible for what, and how is it being
handled? How are questions being answered, and who needs to answer
them? How is the paperwork being processed, and is everybody filling in
this paperwork properly? Better yet, take another hard look at your
paperwork and streamline the whole process.
- Designers
doing the bulk of the workload for project processing. Are
your designers responsible for gathering all the necessary information
to start and complete a project? (This is the salesman’s
responsibility.) Is your design staff responsible for processing all
the paperwork for production? (This is production’s
responsibility.) Why do you place this needless burden on the ones who
are in such high demand?
- Designers
who are not specialized in designing specific projects.
I have witnessed design departments where a single designer who is
drawing the house blueprints also designs the floor system, wall
panels, and the trusses. I could expect this from a designer who has
been in the designing department for fifteen years, but not from every
designer in a department. The normal timeline for a very good truss
designer to become proficient is four or five years. That is if he only
does truss designing. How can anybody expect him to be an expert after
just a few years if he also has to learn every code from 36-inch high
railings and four-foot openings to the local snow loads and the effects
they have on trusses? The designer also has to learn all the different
types of software that each aspect of the designing requires. Truss or
wall panel design software is not something someone can use
occasionally and be considered proficient. The most commonly used
excuse for design departments that operate in this fashion is the
designer knows the entire project, so nothing is lost. It sounds like
these departments have a serious information processing problem.
Design
departments that do not track or properly gauge the workload.
If you do not have a database to track the amount of bidding and order
processing from each designer, then how can you really know how much
work is getting done? The design staff should never allow the sales
numbers be the only tracking method of productivity. Every designer
should have monthly numbers to justify his/her existence in the design
room. Each new project should be logged into a database with a
consistent method of judging the amount of time required to complete
it. This database should have the estimated time and the actual times
for the designer.
- Poor
design software that slows design processing.
Designers become so loyal to the software they know that they become
blind to other possibilities. Is all design software really the same? I
have personally witnessed, in more than few companies, where they
switched to different software, and as a consequence became two to
three times more productive in less than three months. The greater the
complexity to the design needed, the greater the gains in productivity.
There are huge differences in productivity with design software. Think
about this: If you are using panel design software that you have to
check every wall panel drawing for design issues, then you are wasting
precious design time. If the truss profiles are questionable from the
layout program to the engineering program, then why are you using the
layout program? Some companies can increase their design
department’s productivity if they are willing to embrace a
simple software changeover.
- Computer
hardware and network systems.
Computers are dirt cheap for what they are being used for. More than
one study has shown large productivity gains using larger screens. You
will reduce eyestrain by purchasing the highest quality and largest
size. Having a computer system that will process an engineered truss in
less than two seconds should be a no-brainer. If the designer waits for
more than two seconds for each design, he will become distracted from
his work while waiting for the computer to process the information.
This ties directly to the network of a design group. Every computer
should tie together in a network, which should never be a bottleneck
that prevents greater productivity. I have witnessed a network where
each truss drawing took 30 seconds to print because of the poorly set
up network! Think about how a common order of 60 different trusses
taking 30 minutes just to print would squander valuable time.
- Waiting
until the workload reaches critical mass before hiring more designers.
Nothing slows down your best designers more than to have to teach a new
designer. Why do so many managers wait until the last minute to hire,
and then only make it worse by slowing the design group down by giving
them someone they have to train? Do your numbers reflect actual
productivity loss because you waited until sales justified a new
employee?
There you have the common eight sins that affect a design
department’s productivity. How many of these are needlessly
affecting your company?
Todd Drummond Consulting, LLC.
Copyrights © 2009 by Todd Drummond
E-Mail: todd@todd-drummond.com
Phone:
603-763-8857
Fax 815-364-2923
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